using System;
namespace Structure
{
class Program
{
static void Main(string[] args)
{
triangle tri1, tri2;
tri1.breadth = 2;
tri1.height = 3;
tri1.area = 4;
tri1.areaCal();
tri2.breadth = 0;
tri2.height = 0;
tri2.area = 0;
tri2.areaCal(5.2f, 4.4f);
Console.ReadKey();
}
struct triangle
{
public float breadth;
public float height;
public float area;
public triangle(float b,float l,float a)
{
breadth =b;
height = l;
area = a;
}
public void areaCal()
{
area = 0.5f*(breadth * height);
Console.WriteLine("The area of the triangle is {0}",area);
}
public void areaCal(float l,float b)
{
area = 0.5f * (b * l);
Console.WriteLine("The area of the triangle is {0}", area);
}
}
}
}
namespace Structure
{
class Program
{
static void Main(string[] args)
{
triangle tri1, tri2;
tri1.breadth = 2;
tri1.height = 3;
tri1.area = 4;
tri1.areaCal();
tri2.breadth = 0;
tri2.height = 0;
tri2.area = 0;
tri2.areaCal(5.2f, 4.4f);
Console.ReadKey();
}
struct triangle
{
public float breadth;
public float height;
public float area;
public triangle(float b,float l,float a)
{
breadth =b;
height = l;
area = a;
}
public void areaCal()
{
area = 0.5f*(breadth * height);
Console.WriteLine("The area of the triangle is {0}",area);
}
public void areaCal(float l,float b)
{
area = 0.5f * (b * l);
Console.WriteLine("The area of the triangle is {0}", area);
}
}
}
}
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